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ILIGHT.PI
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1992-10-21
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1KB
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44 lines
// Generic Polyray input File
// Polyray input file: Alexander Enzmann
start_frame 0
end_frame 119
// Set up the camera
viewpoint {
from <-9, 2.5, -9>
at <0,2.5,0>
up <0,1,0>
angle 90
hither 0.1
resolution 200, 200
}
background Midnight_Blue
include "..\..\colors.inc"
light <0.3, 0.3, 0.3>, <0, 4.9, 0>
define block_environ
environment("one.tga", "two.tga", "three.tga",
"four.tga", "five.tga", "six.tga")
textured_light {
color environment_map(P, block_environ)
rotate <frame*6, frame*3, 0>
translate <0, 2, 0>
}
object {
sphere <0, 2, 0>, 1
shading_flags 32 + 8 + 4 + 2 + 1
}
// This is the room we are in
object { box <-10, 0, -10>, <10, 5, 10> matte_brown }
// These are boxes in the room
object { box <-6, 0, -6>, <-4, 1, -4> shiny_green rotate <0, 45, 0> }
object { box <-6, 0, 4>, <-4, 1, 6> shiny_green rotate <0, 45, 0> }
object { box < 4, 0, -6>, < 6, 1, -4> shiny_green rotate <0, 45, 0> }
object { box < 4, 0, 4>, < 6, 1, 6> shiny_green rotate <0, 45, 0> }